E-commerce
systems are built around sets of business transactions that involve legal
persons, business processes and data.
E-commerce
applications bring people (users) using computer systems (tools) that
manipulate data, information, knowledge and wisdom (content) in order to
accomplish a set of purposes (tasks).
A
description of an E-Commerce application should identify each of the different
components that may be significant in its success.
Analyzing
important details of these components will form the basis for requirements
analysis.
Most
typical E-Commerce applications:
The
most typical types of E-commerce applications interface an organization with
external individuals and/or organizations. They generally involve the buying,
selling, trading, and/or promoting of products and/or services. They include:
Ø
e-Business
(electronic storefronts)
Ø
e-brokerages
Ø
Information
utilities
Ø
Customized
marketing
Ø
Custom
manufacturing
Ø
On-line
procurement
Ø
Supplier-customer
system integration
Ø
Logistical
management of commodity suppliers
Ø
Human
recourse planning and management
Ø
Support
for non-profit organizations
There
is a considerable overlap between these types of E-commerce applications.
E-business
(electronic storefronts) involve setting up web sites that provide the main interface between
an organization and its clients.
They
provide a full range of services both to the customers and to employees of the
e-business.
Serve
the whole business including traditional aspects of marketing, sales and
support.
Identify
what type of products/ services they provide and what type of clients they
serve.
Most
successful if they focus on a specific type of business in a particular
industry. Some examples include:
Main
users:
Main
tasks:
They
are a specialized type of E-business, where the main business function of the
organization is to bring buyers and sellers together. Some traditional
businesses that are based on brokering include:
There
are number of techniques that are currently being used:
Users:
Main
tasks:
Information
Utilities:
include the obtaining, trading, selling and giving away of information
(including advertising)
Some
examples:
Users:
Main
tasks:
E-COMMERCE
BUSINESS MODELS
Adopted
from Prof. Michael Rappa, North Carolina State University in Raleigh
Business models are perhaps
the most discussed and least understood aspect of the web. There is so much
talk about how the web changes traditional business models. But there is little
clear-cut evidence of exactly what this means. In the most basic sense, a
business model is the method of doing business by which a company can sustain
itself -- that is, generate revenue. The business model spells-out how a
company makes money by specifying where it is positioned in the value chain.
Some models are quite simple. A company produces a good or service and sells it
to customers. If all goes well, the revenues from sales exceed the cost of
operation and the company realizes a profit. Other models can be more
intricately woven. Radio and television broadcasting is a good example. With
all the talk about "free" business models on the web, it is easy to
forget that radio, and later television, programming has been broadcast over
the airwaves free to anyone with a receiver for much of the past century. The
broadcaster is part of a complex network of distributors, content creators,
advertisers (and their agencies), and listeners or viewers. Who makes money and
how much is not always clear at the outset. The bottom line depends on many
competing factors. E-commerce will give rise to new kinds of business models.
That much is certain. But the web is also likely to reinvent tried-and-true
models. Auctions are a perfect example. One of the oldest business models,
auctions have been widely used throughout the world to set prices for such
items as agricultural commodities, financial instruments, and unique items like
fine art and antiquities. Companies like eBay have
popularized the auction model and broadened its application on the web to a
wide array of goods and services (we will have more to say about auctions later
in the course).
Brokerage
model:
q
Brokers
are market-makers: they bring buyers and sellers together and facilitate
transactions.
q
B2B,
B2C, or C2C markets.
q
A
broker makes its money by charging a fee for each transaction it enables.
·
Buy/Sell Fulfillment – This can be an online financial brokerage, like eTrade, where
customers place buy and sell orders for transacting financial instruments.
Also, travel agents fit into this category. In this the broker charges the
buyer and/or seller a transaction fee. Some models work on volume and low
overhead to deliver the best negotiated prices, for example, CarsDirect.
·
Market Exchange -- increasingly common model in B2B markets. Good examples are MetalSite
or ChemConnect's
World Chemical Exchange. In the
exchange model, the broker typically charges the seller a transaction fee based
on the value of the sale. The pricing mechanism can be a simple offer/buy,
offer/negotiated buy, or an auction offer/bid approach.
·
Business Trading Community -- or "vertical web community," a concept
pioneered by VerticalNet.
It is as a site that acts as an "essential, comprehensive source of
information and dialogue for a particular vertical market." VerticalNet's
communities contain product information in buyers' guides, supplier and product
directories, daily industry news and articles, job listings and classifieds. In
addition, VerticalNet's sites enable B2B exchanges of information,
supplementing existing trade shows and trade association activities. [see also:
Buzzsaw.com]
·
Buyer Aggregator -- Model pioneered by Accompany,
which describes buyer aggregation as the process of bringing together
individual purchasers from across the Internet to transact as a group so they
can receive the same values traditionally afforded to organizations who
purchase in volume. Sellers pay a small percentage of each sale on a
per-transaction basis. [see also: Mobshop, Volumebuy, and Etrana]
·
Distributor -- A catalog-type operation that connects a large number of product
manufacturers with volume and retail buyers. B2B models are increasingly
common. Broker facilitates business transactions between franchised
distributors and their trading partners. For buyers, it enables faster time to
market and time to volume as well as reducing the cost of procurement. By
providing the buyer with a means of retrieving quotes from preferred
distributors -- showing buyer-specific prices, lead-time, and recommended
substitutions -- transaction are more efficient. For distributors, it decreases
the cost of sales by performing quoting, order processing, tracking order
status, and changes more quickly and with less labor. [ex: NECX]
·
Virtual Mall -- A site that hosts many online merchants. The Mall typically charges
setup, monthly listing, and/or per transaction fees [see, for example Yahoo!
Store's terms. The virtual mall model may be most effectively realized when
combined with a generalized portal. Also, more sophisticated malls will provide
automated transaction services and relationship marketing opportunities [ex: Yahoo! Stores,
ChoiceMall,
iMall,
Women.com's Shopping
Network]
·
Metamediary -- a business that brings buyers and online merchants together and
provides transaction services such as financial settlement and quality
assurance. It is a virtual mall, but one that will process the transaction,
track orders, and provide billing and collection services. The metamediary
protects consumers by assuring satisfaction with merchants. The metamediary
charges a setup fee and a fee per transaction. Expect to see virtual malls move
more in this direction. [ex: HotDispatch,
Amazon 's zShops].
·
Auction Broker -- A site that conducts auctions for sellers (individuals or
merchants). Broker charges the seller a fee, which is typically scaled with the
value of the transaction. Seller takes highest bid(s) from buyers above a
minimum. Auctions can vary in terms of the offering and bidding rules. [ex: eBay, AuctionNet, Onsale]
·
Reverse Auction -- The "name-your-price" business model, also called
"demand collection" and "shopping by request". Prospective
buyer makes a final (sometimes binding) bid for a specified good or service,
and the broker seeks fulfillment. In some models, the broker's fee is the
spread between the bid and fulfillment price and perhaps a processing charge.
Frequently aimed at high-priced items like automobiles or airline tickets. [ex:
Priceline,
Respond.com,
eWanted, MyGeek.com]
·
Classifieds -- A listing of items for sale or wanted for purchase, typically run by
local news content providers. Price may or may not be specified. Listing
charges are incurred regardless of whether a transaction occurs.
·
Search Agent -- An agent (i.e., an intelligent software agent or "robot")
used to search-out the best price for a good or service specified by the buyer,
or to locate hard to find information. [Ex: DealTime, MySimon,
RoboShopper,
R U Sure, ShopFind] An
employment agency can act as a search agent broker, finding work for
job-seekers or finding people to fill open positions listed by an employer. [CareerCentral]
·
Bounty Broker -- The offer of a reward (usually a significant monetary sum) for
finding a person, thing, idea, or other desired, but hard to find item. The
broker may list items for a flat fee and a percent of the reward, if the item
is successfully found. [Ex: BountyQuest
which lists reward offers for uncovering prior art related to patents.]
Adverising
model:
q
The
web advertising model is an extension of the traditional media broadcasting
model.
q
The
broadcaster, in this case, a web site, provides content (usually, but not
necessarily, for free) and services (like e-mail, chat, forums) mixed with
advertising messages in the form of banner ads.
q
The
banner ads may be the major or sole source of revenue for the broadcaster.
q
The
broadcaster may be a content creator or a distributor of content created
elsewhere.
q
Only
works when the volume of viewer traffic is large or highly specialized.
·
Generalized Portal -- high-volume traffic -- typically tens of millions
of visits per month (see chart at right) -- driven by generic or diversified
content or services (ex: search engines and directories like Excite, AltaVista
and Yahoo! or
content driven sites like AOL). The high
volume makes advertising profitable and permits further diversification of site
services. Competition for volume has led to the packaging of free content and
services, such as e-mail, stock portfolio, message boards, chat, news, and
local information.
·
Personalized Portal -- The generic nature of a generalized portal
undermines user loyalty. This has led to the creation of portals (ex: My.Yahoo!, My.Netscape)
that allow customization of the interface and content. This increases loyalty
through the user's own time investment in personalizing the site. The
profitability of this portal in based on volume and possibly the value of
information derived from user choices. Personalization can support a
"specialized portal" model.
·
Specialized Portal -- Also called a "vortal" (i.e.,
vertical portal). Here volume is less important than a well-defined user base
(perhaps 0.5-5 million visits per month). For example, a site that attracts
only golfers, or home buyers, or new parents, can be highly sought after as a
venue for certain advertisers who are willing to pay a premium to reach that
particular audience.
·
Attention / Incentive Marketing -- the "pay for attention" model --
pays visitors for viewing content and completing forms, or sweepstakes, or
frequent flyer-type point schemes. The attention marketing approach has the
most appeal to companies with very complex product messages, which might
otherwise find it hard to sustain customer interest. The concept was pioneered
by CyberGold,
with its "earn and spend community" that brings together advertisers
interested in incentives-based marketing with consumers looking to save. To
facilitate transactions, the company developed and patented a micropayment
system. Other loyalty-based relationship marketing approaches are Netcentives,
or MyPoints.
·
Free Model -- Give users something for free: site hosting [ex: FreeMerchant],
web services, Internet access, free hardware, electronic greeting cards [BlueMountain].
Freebies create a high volume site for advertising opportunities. Viability is
hardest when based purely on advertising revenue. Opportunity to blend with
infomediary model.
·
Bargain Discounter -- the most notable example is Buy.com, which
sells its goods typically at or below cost, and seeks to make a profit largely
through advertising.
Infomediary
model:
q
Data
about consumers and their buying habits are extremely valuable.
q
Especially
when that information is carefully analyzed and used to target marketing
campaigns.
q
Some
firms are able to function as infomediaries by collecting and selling
information to other businesses.
q
An
infomediary may offer users free Internet access [NetZero] or
free hardware [eMachines.com]
in exchange for detailed information about their surfing and purchasing habits.
q
This
is more likely to succeed than the pure advertising model.
q
The
infomediary model can also work in the other direction: providing consumers
with useful information about the web sites in a market segment that compete
for their dollar.
·
Recommender System -- is a site that allows users to exchange information
with each other about the quality of products and services -- or the sellers
with whom they have had a purchase experience (good or bad) [See: Deja.com, ePinions]. ClickTheButton
takes the concept a step further by integrating the recommender system into the
web browser. Such agents monitor a user's habits, thereby increasing the
relevance of its recommendations to the users needs -- and the value of the
data to the collector. Recommender systems can take advantage of the affiliate
model offered by merchants to augment revenue from the sale of consumer
information.
·
Registration Model -- Content-based sites that are free to view but
require users simply to register (other information may or may not be
collected). Registration allows inter-session tracking of users' site usage
patterns and thereby generates data of greater potential value in targeted
advertising campaigns. This is the most basic form of infomediary model. [ex: NYTimes.com]
Merchant
models:
q
Classic
wholesalers and retailers of goods and services (increasingly referred to as
"e-tailers").
q
Sales
may be made based on list prices or through auction.
q
In
some cases, the goods and services may be unique to the web and not have a
traditional "brick-and-mortar" storefront.
·
Virtual Merchant -- a business that operates only over the web and offers either
traditional or web-specific goods or services (a.k.a., pure-play e-tailers).
The method of selling may be list price or auction. An example of a service
merchant is Facetime,
which calls itself an "application service provider". It offers live
customer support for e-commerce web sites. [ex: Amazon, OnSale]
·
Catalog Merchant -- the migration of mail-order to a web-based order business. [ex: Levenger]
·
Surf-and-Turf -- traditional brick-and-mortar establishment with web storefront. The
model has the potential for channel conflict. Physical stores can prove to be
an asset if cleverly integrated into web operations. Also known as
"bricks-and-clicks". [ex: Gap, Lands End, B&N]
·
Bit Vendor -- a merchant that deals strictly in digital products and services and,
in its purest form, conducts both sales and distribution over the web. [ex: Eyewire]
Manufacturer
model:
q
This
model is predicated on the power of the web to allow manufacturers to reach
buyers directly and thereby compress the distribution channel (i.e., eliminate
wholesalers and retailers).
q
Can
be based on efficiency (cost-savings that may or may not be passed on to
consumers), improved customer service, and a better understanding of customer
preferences.
q
Perishable
products that benefit from fast distribution, like fresh flowers [ex: Flowerbud],
may prove advantageous by eliminating middlemen.
q
The
model has the potential for channel conflict with a manufacturer's established
supply chain. [ex: Intel,
Apple]
Affiliate
model:
q
In
contrast to the generalized portal, which seeks to drive a high volume of
traffic to one site, the affiliate model, provides purchase opportunities
wherever people may be surfing.
q
It
does this by offering financial incentives (in the form of a percentage of
revenue) to affiliated partner sites.
q
The
affiliates provide purchase-point click-through to the merchant.
q
It
is a pay-for-performance model -- AffiliateWorld.]
Community
models:
q
The
viability of the community model is based on user loyalty (as opposed to high
traffic volume).
q
Users
have a high investment in both time and emotion in the site.
q
In
some cases, users are regular contributors of content and/or money.
q
Having
users who visit continually offers advertising, infomediary or specialized
portal opportunities.
q
The
community model may also run on a subscription fee for premium services.
·
Voluntary Contributor Model -- similar to the traditional public broadcasting
model -- the listener or viewer contributor method used in not-for-profit radio
and television broadcasting. The model is predicated on the creation of a
community of users who support the site through voluntary donations.
Not-for-profit organizations may also seek funding from charitable foundations
and corporate sponsors that support the organization's mission. The web holds
great potential as a contributor based model because the user base is more
readily apparent. [Ex: National Public
Radio]
·
Knowledge Networks -- or expert sites, that provide a source of
information based on professional expertise or the experience of other users.
Sites are typically run like a forum where persons seeking information can pose
questions and receive answers from (presumably) someone knowledgeable about the
subject. The experts may be employed staff, a regular cadre of volunteers, or in
some cases, simply anyone on the web who wishes to respond. [Deja, ExpertCentral,
KnowPost, Xpertsite, Abuzz] Also
fee-based model [Ex: Guru, Exp]
q
Users
pay for access to the site.
q
High
value-added content is essential [ex: Wall St.
Journal, Consumer Reports].
q
A
1999 survey by Jupiter Communications found that 46 percent of Internet users
would not pay to view content on the web.
q Some businesses have combined free content (to drive volume and ad revenue) with premium content or services for subscribers only.
Utility
model:
q
The
utility model is a metered usage or pay as you go approach.
q
Its
success may depend on the ability to charge by the byte, including
micropayments (that is, those too small to pay by credit card due to processing
fees). [ex: FatBrain, SoftLock, Authentica]